Every next creature in the chain gets the half of the damage inflicted to thĭeals massive earth damage to all creatures in target area. Fireball has a target area of 3x3.ĭeals massive lightning damage to several adjacent creatures (up to 4), starting with the selected one. Shoots magic missile to deal non-physical damage to the selected enemy creature.ĭeals earth damage to all creatures in target area (cross form)ĭeals lightning damage to selected enemy unit.ĭeals ice damage to all units surrounding the target spot.ĭeals fire damage to all units in the target area. (This spell requires a hero level 20 to be learned. Transports hero to the nearest friendly town - all the movement points will be lost. (This spell requires a hero level 15 to be learned. Teleports the hero and his entire army to another location on adventure map. (This spell requires a hero level 10 to be learned. Takes 75% of heroes starting movement points. Hero must stand on a shore and there must be an unoccupied boat nearby for the spell to be successful.
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